Gravetouched Ghoul
"Gravetouched ghoul" is an acquired template that can be added to any corporeal aberration, fey, giant, humanoid, or monstrous humanoid with Intelligence and Charisma scores of 3 or higher (referred to hereafter as the base creature).
A gravetouched ghoul speaks all the languages it spoke in life (usually Common). It has all the base creature's statistics and special abilities except as noted here.
Size and Type: The creature's type changes to undead. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice: Increase to d12.
Armor Class: The base creature's natural armor bonus improves by 2.
Attack: A gravetouched ghoul retains all the attacks of the base creature and also gains a bite and two claw attacks if it didn't already have them. If the base creature uses weapons, the gravetouched ghoul retains this ability.
Damage: Gravetouched ghouls have bite and claw attacks.
Size Bite Damage Claw Damage
Fine 1 -
Diminutive 1d2 1
Tiny 1d3 1d2
Small 1d4 1d3
Medium 1d6 1d4
Large 1d8 1d6
Huge 2d6 1d8
Gargantuan 2d8 2d6
Colossal 4d6 2d8
Special Attacks: A gravetouched ghoul retains all the special attacks of the base creature and gains those described below. Saves have a DC of 10 + 1/2 the gravetouched ghoul's HD + gravetouched ghoul's Cha modifier unless otherwise noted.
Ghoul Rot (Su): The gravetouched ghoul's bite attack delivers the ghoul rot disease
Paralysis (Ex): Victims hit by a gravetouched ghoul's bite or claw attack must make a successful Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis.
Special Qualities: A gravetouched ghoul retains all the special qualities of the base creature and gains those described below.
Turn Resistance (Ex): A gravetouched ghoul has +2 turn resistance.
Abilities: Increase from the base creature as follows: Str +2, Dex +4, Int +2, Wis +4, Cha +2. As an undead creature, a gravetouched ghoul has no Constitution score.
Feats: A gravetouched ghoul retains all its feats, and it gains Multiattack as a bonus feat.
Alignment: Base creature's alignment changes to chaotic evil.
Level Adjustment: Same as base creature +2.